vendredi 26 août 2016

Big game projects or smaller ones?

What do people favor? Should I carry on with my big game ideas, which may mean one or two games a year. Or focus on making more classic remakes (like my space invaders remake) and then release six or seven games in a year? Which one will be more likely to get more downloads and ad revenue?

Looking at some of the more successful indie developers on the play store, they do a lot of smaller simple games before they make big hits. five nights at Freddys is a good example.

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